using Unity.VisualScripting;
using UnityGameFramework.Runtime;

namespace LS.UGFUnits
{
    [UnitSurtitle("Game Base")]
    [UnitShortTitle("Normal Speed")]
    public sealed class NormalGameSpeed: BaseUnit
    {
        protected override ControlOutput In(Flow flow)
        {
            Target?.ResetNormalGameSpeed();
            return base.In(flow);
        }
    }
}